Episode 033 - Worldbuilding - Without the "& Dragons"
It’s all about subterranean locations in this week’s episode of the It’s A Mimic! podcast, as the panel of Dungeon Masters discuss what makes a dungeon a dungeon, and how to properly design one. One of the lynch pins of Dungeons and Dragons 5th Edition, the dungeon has some must haves and some faux pas, and the DM’s discuss what these are, as well as how players should go about exploring, fighting, and role playing in these infamous locations.
SUMMARY: One of the biggest tropes in Dungeons & Dragons is players fighting their way through the first half of the title, but how boring and how difficult should these areas be? Terry discusses the use of some helpful mundane items, Dan gripes about the issue with Mega Dungeons, and Adam encourages players to get tricky with a certain tool proficiency. From rests and role playing to puzzles and pacing, this episode covers the ins and outs and unders of D&D’s most classic adventure type.
On-Air Shoutout: @tinydungeons
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Intro/Outro Music by: Cory Wiebe
Logo by: Kate Skidmore