Episode 023 - Dungeon Mastery - Sleight of Brand
The panel of Dungeon Masters tackles campaign inspiration this week. Whether you want to homebrew your campaign, beef up a module, or simple add a new flavour to your game, there are a number of ways to steal ideas for your Dungeons & Dragons campaigns. This even applies to players!
SUMMARY: The DM's sit down together to look at where they get inspiration for their games and when to use different techniques to keep things interesting. From plot points to monster abilities, from sentient items to player classes, and from encounter building to NPC's, the topics cover stealing, homebrewing, reskinning, reflavouring, and adapting. Bonus tangents include Mephits, Australia, and Tetanus.
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Intro/Outro Music by: Cory Wiebe
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