Episode 004 - Campaign Builder - Foundations: Guilds
Campaign Builder continues building the basic foundation of their campaign, by looking to factions, and creating a guild from the ground up. With a smattering of NPCs and a constant eye on what opportunities may be presented to the party, the Dungeon Masters . Keeping it simple, they lay out a basic breakdown of interesting environments to the North, South, East, and West, as well as important landmarks in each of these directions. And while they discuss the reasons for their decisions, they also make certain to discuss themes, the necessity of variety, and limitations.
Takeaways:
- A starting faction is great tool for hitting the ground running in a new campaign.
- Starting low status with pathetic allies gives the party the opportunity to sympathize early and grow later.
- Strong personalities and simple mission statements keep early sessions clean and to the point.
- Generic NPCs are useful when building early sessions before player characters are fully established.
- Setting up opposing factions will create easy-to-understand conflicts and an early focus for players.
- When creating guilds, think of the emotional reaction you are trying to create in your players.
BONUS: Remember to stay tuned after the credits to hear their original pitches to each other about potential guilds and guid members.
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Intro/Outro Music by: Cory Wiebe
Logo by: Kate Skidmore