Episode 003 - Campaign Builder - Foundations: Locations

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The third episode of the It's A Mimic! Campaign Builder has the hosts set aside the what and who, and start looking at the where.  Keeping it simple, they lay out a basic breakdown of interesting environments to the North, South, East, and West, as well as important landmarks in each of these directions.  And while they discuss the reasons for their decisions, they also make certain to discuss themes, the necessity of variety, and limitations.

Takeaways:
- Contrast leads to exciting adventuring.
- Locations should have a basic past fleshed out, as well as potential future plot hooks.
- Each direction should have some sort of relevance to the main plot, even if the players never go there.
- Fantasy settings should have fantastical settings to explore.
- Don't start in the place you want to end up within.
- Some locations should have provide opportunities for set piece encounters, like defending a homestead, mining in a sacred land, shifting swamps, or recent sites of major disasters.

BONUS:  Remember to stay tuned after the credits to hear their original pitches to each other about starting locations, before they incorporated them into the setting...  And don't forget that every idea has the ability to become something more fantastic if you don't hold on too tightly.

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Intro/Outro Music by: Cory Wiebe

Logo by: Kate Skidmore

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