Episode 004 - Campaign Builder - Foundations: Guilds

E004 - Campaign Builder - Foundations: Guilds

Campaign Builder continues building the basic foundation of their campaign, by looking to factions, and creating a guild from the ground up. With a smattering of NPCs and a constant eye on what opportunities may be presented to the party, the Dungeon Masters .  Keeping it simple, they lay out a basic breakdown of interesting environments to the North, South, East, and West, as well as important landmarks in each of these directions.  And while they discuss the reasons for their decisions, they also make certain to discuss themes, the necessity of variety, and limitations.

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Episode 003 - Campaign Builder - Foundations: Locations

E003 - Campaign Builder - Foundations: Locations

The third episode of the It's A Mimic! Campaign Builder has the hosts set aside the what and who, and start looking at the where.  Keeping it simple, they lay out a basic breakdown of interesting environments to the North, South, East, and West, as well as important landmarks in each of these directions.  And while they discuss the reasons for their decisions, they also make certain to discuss themes, the necessity of variety, and limitations.

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Episode 002 - Campaign Builder - Foundations: Villains

E002 - Campaign Builder - Foundations: Villains

In the second episode of the It's A Mimic! Campaign Builder, the hosts go from WHAT the plot is going to be, to WHO the the conflicts will be with.  Deciding to focus on one arch enemy, and four lieutenants (one per tier), Dan and Adam discuss some unorthodox options and why they like them.  So sit tight and listen to what we have to say about our five different villains, including a couple of famous Dungeons & Dragons enemies and three unique concepts for…

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Episode 001 - Campaign Builder - Foundations: Plot

E001 - Campaign Builder - Foundations: Plot

In the first episode of the It's A Mimic! Campaign Builder, the hosts have to sit down and determine WHAT they want to build so they know WHY they are going to build sessions in a particular way. Knowing your overarching plot points from the beginning is a powerful tool that allows you to ask: What are the broad strokes, how can we get there, and why is it important to do it in this way?

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