Episode 001 - Campaign Builder - Foundations: Plot
In the first episode of the It's A Mimic! Campaign Builder, the hosts have to sit down and determine WHAT they want to build so they know WHY they are going to build sessions in a particular way. Knowing your overarching plot points from the beginning is a powerful tool that allows you to ask: What are the broad strokes, how can we get there, and why is it important to do it in this way?
Takeaways:
- Your overarching plot should be simple enough to summarize in a few words.
- Your secondary plot should be unrelated at face value.
- You don't need to have all the answers at Tier One, but you should start thinking about the questions.
- Tier Two is a good place to demonstrate the dire nature of the situation and to raise the stakes, while resolving the initial calls to action.
- When outlining a basic idea for Tier Three, consider resolving the secondary plot, and give clear (if somewhat daunting) objectives moving forward.
- Tier Four play will allow you, as a Dungeon Master, to stop creating and simply react to the players' whims while revealing the final aspects of the mystery.
BONUS: Remember to stay tuned after the credits to hear 40 campaign pitches that Adam and Dan throw back and forth in preparation for this episode.
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Intro/Outro Music by: Cory Wiebe
Logo by: Kate Skidmore