Episode 003 - Combat - Enemy Combat Tactics
The panel of Dungeon Masters concludes their preliminary look at combat, this time focusing on the tactics of creatures, both intelligent and unintelligent, as well bosses and villains. As they break down different ways that other DM’s may use the same creatures with different motivations, they begin looking at how environments, enemy groupings, and overarching plots can inform the tactics of each bad guy on the battlefield.
SUMMARY: In the spirit of Valentine’s Day, the discussion naturally turns to tactics and motivations in combat scenarios. Because that’s how they celebrate love, apparently. From bears and rust monsters to the Big Bad Evil Guys, the panel of Dungeon Masters pull back the curtains to reveal their own tricks and tips for others to use when planning battles and fights. Adam gives a useful breakdown for the intelligence levels of creatures, Terry brings up his preference of having villains with sympathetic motivations and flirting with the grey areas of morality, and Dan breaks apart the idea of knowing which scenario calls for the use of which monster. Whether it’s thinking about the timing of the combat or deciding how memorable you want to make your villains, if you have a question about how to plan a battle, this is the episode you need to hear!
Shout Outs: The Clearcut Crew
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Intro/Outro Music by: Cory Wiebe
Shout Out Music by: Isaac Callender
Logo by: Kate Skidmore